Page Text: Titanfall 2
Recommended Editors
To begin applying your design knowledge and transform the designs you’ve made on paper it is time to pick up an editor. The ones I will recommend are the ones that are supplied with the necessary tools required to fully develop a functional level. However, some of the editors and engines lack AI. You can create it yourself. This is all great if you are proficient in scripting or programming, however as a level designer in the industry, this is hardly going to be your role. AI should already be in place by someone who programmed it and your task is to make use of the tools they provide, not create the tool yourself. Therefore I would not recommend you doing it unless you want to since it’s not your jurisdiction as a level designer.
All the editors have their own pros and cons and you should definitely try all of them to see which one that suits you best personally. My former teacher said to me once: “There are no good editors, just deal with it!”. It took this as an offence, since I had my own personal favorite, but now some years down the line I can do nothing but agree. There are always, no matter how cool or fancy an engine, something that you would like to change or have it work differently.
Some of the editors are more modern and will therefore give the end product a more polished look, something that is easier to lure people to look at it. But, it’s not the visuals that makes up a good level, so be aware that even though your level may look the part, if it doesn’t play it, nobody will remember it. This is an important note since a lot of love is given to the visuals naturally, since that is what brings people in but what makes people stay is the design that promotes gameplay.
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