Page Title: New Ship & Story Content, Overhauled Crafting and More | EVERSPACE 2

  • This webpage makes use of the TITLE meta tag - this is good for search engine optimization.

Page Description: Stinger’s Debut, New Ship Modules, New Story Content, New Enemy Ships, Overhauled Crafting and Ship Devices, Rebalanced XP plus Difficulty Settings, WIP Localization Greetings, pilots! Spring is here, and we’re dropping another meaty content update as promised. Along with a new fighter class, new ship modules, new story content, and new enemy ships, we’ve also … Continued

  • This webpage makes use of the DESCRIPTION meta tag - this is good for search engine optimization.

Page Keywords:

  • This webpage DOES NOT make use of the KEYWORDS meta tag - whilst search engines nowadays do not put too much emphasis on this meta tag including them in your website does no harm.

Page Text: Added text localization for various languages (work in progress) Added new main mission and new side missions Added new player ship class: Stinger Added new enemy faction: Okkar Prime Added new voice recordings (no Text-To-Speech fallbacks in version 0.8) Added new ship modules for heavy and light player ship classes Added new companion perk for decreasing cruise mode charge duration Added new weapons and modules Added new “Sustained” weapon prefix that increases energy capacity Added new item sets Added option to show a horizon indicator in HUD Added an option to en- or disable pausing of the game when window is unfocused (community suggestion) Blueprints for crafting equipment can now be found or received by dismantling the respective item multiple times Parts, mineable resources, components and catalysts are now stored in a separate crafting inventory, no longer occupying space of cargo or storage Crafting of components (formerly tech resources) and catalysts now possible Mining resources has the chance of spawning the same resource in a higher rarity Mined resources are now displayed in the location info window once the Location Scanner perk level 2 has been unlocked Devices can now be upgraded and mastered. Upgrading increases device attributes. Mastering unlocks all device modes UI: Added dedicated crafting tab to ingame menu UI: Added option (toggle) to show current item level on top of the item icon within inventories UI: Added new sorting option “SortByLevel” for cargo inventories UI: Added total selling value info when selling multiple items at once UI: Added ingame dialog log to the pause menu to recap the most recent conversations Tweaks Revised ore and crystal resources and properly distributed them among regions of all systems Removed random spawns in the last stage of mission “The Convert” Dialogs get aborted when involved speakers are destroyed Improved texture streaming Speedward shield will now also recharge during cruise drive Reworked Outlaw Bomb Thrower: No more invincibility shield but a fast high-capacity shield Reworked Outlaw Bomb Thrower barrel bombs: Less damage but disable shields for a few seconds Slightly decreased Cruise Booster’s cruise mode charge duration Improved handling of player attacking the freighter during “Picking Up The Pieces” When having to get rid of all interfering creatures during “X Marks The Spot”, a vague search area waypoint is now displayed Combined log books 2 & 3 in “X Marks The Spot” into one and removed one “locate signal” task Invasions will not show a warning banner anymore and often spawn farther away so that invaders do not target the player immediately Show in marker details when hovered from further away if a pickup is needed as an ingredient for a tracked perk Renamed Mainframe Expansion to Mainframe Component Renamed Augment to Mainframe Expansion “3rd Person Camera Stiffness” setting now affects linear camera lag Limited linear camera lag to prevent player ship from leaving the screen Ship colors and decals don’t get previewed on hover/select anymore. They now only change when “equip” is pressed Improved performance in Charybdis Bowl Tareen now flies a ship that looks like the one he used in original Everspace Use a new icon for debris from which drones can be spawned when flying Vindicator Changed “Adapt Item” to “Remove Level Restriction”. This modification now also costs slightly more parts Made ship handling a little more tangible through slight tweaks in banking/inertia behavior Changed EMP Generator “Short Circuit” mode to apply normal energy damage instead of damaging the shield only Updated Outlaw Drone Carrier link drone visual effect Increased Redeemer Inquisitor hull and shield HP Outlaw Vipers are now immune to corrosion Prevent Disintegrator from accumulating excessive backwards acceleration “Powerful” and “Marksman” affixes can now also appear / be applied to launcher weapons Enemies, except for Anti-Missile Drones, can no longer shoot down player missiles Balanced prefix chances for items Balancing: Increased probability of Elite enemies with player level Balancing: Slightly increased Outlaw Missile Turret damage Balancing: Increased Synchro Pulse energy consumption and spread Balancing: Adjusted shield and armor bonuses for all ships to match late-game hull hitpoint values Balancing: Slower leveling, less xp from lower-level enemies, less aggressive downscaling of enemies to player level Balancing: Decreased hull hitpoint bonus gained from Structure attribute Balancing: Increased shield capacity scaling, use same scaling for armor with lowered base values Balancing: Increased divergence of shield and armor bonus values between ship classes Balancing: Added two additional underside turrets to Outlaw Drone Carrier Balancing: Outlaw Drone Carriers now spawn combat drones Balancing: Reduced “Crit Happens” perk range from 500m to 300m Balancing: Reduced Striker expertise scaling Balancing: Slightly reduced Precision scaling Balancing: Adjusted Firepower scaling curve for greater damage bonus in early game and less in late game Balancing: Signal Decoders will now only drop from outlaw stations, some rare containers, elites and capital ships Balancing: Slightly reduced drop chance of colors Balancing: Increased Outlaw Drone Carrier drone respawn delay Balancing: Reduced Raid Booster effect Balancing: Increased Flak range and damage, reduced energy consumption Balancing: Increased Vindicator drone damage Expertise scaling Balancing: Increased Vindicator “Phalanx” fire rate bonus UI: Use dedicated HUD marker icons for Ancient Rune and Ancient Rune Socket UI: Tweaked dialog box design UI: Show “new” highlight on freshly unlocked and not yet viewed colors and decals in customization screen UI: Enemies currently debuffed by player receive a special offscreen indicator in HUD UI: Show obstructed interactable and structure HUD markers with dotted outline UI: New icons for several items UI: Show potential resource yields instead of amount of resources mined in the location info tooltip UI: Changed XP bar color and only show XP numbers in menus UI: Ship stats panel was slightly redesigned and optimized UI: Various performance improvements for item rendering UI: New stackable item price info showing dedicated “per Item”-price as well as total stack price UI: Overhauled design of repair and restock buttons in hangar tab UI: Added animated background for launch action button on stations UI: Item selection – “Other ships”-navigation now using L2R2 navigation instead of R3 cycle behavior UI: Changed multi-sell action label from “Sell” to “SellAll” to be more precise UI: Cooldown slot animations are synchronized now UI: Item info widget – optimized scrolling to exclude empty space at scrollbox bottom UI: Reduced opacity for item stack amount when maxed (community suggestion) UI: Overhauled crafting UI/UX to support new crafting-tab and -inventory UI: Re-added expand/collapse cargo view button in ship inventory headline UI: The number of Device Ugrade Points and Mainframe Expansions is now displayed in yellow color if greater than 0 UI: Optimized action button caption paddings for non-hold actions Bugfixes Fixed bonus attributes changing their value after saving and reloading the gam Fixed Gunship Arsenal perk: Double fire rate for async weapons, double damage for sync weapons Fixed that Vindicator Drones were attacked by neutral Outlaw Group during “The Good, The Bad & The Decent” Fixed being able to destroy Maddocks’ ship inside the storage hangar during “The Magic Of Umami” Fixed a potential mission blocker when killing Maddocks right before reaching the end of the chase in Sato during “The Magic Of Umami” Fixed that “Downtime Warrior” perk was not affecting secondary weapon energy on Bomber Fixed freighter in front of Smuggler Base during “The Vortex” not having any collision Fixed being able to use the Flying Dutchess’ Beacon near Khala’s Vessel during “Picking Up The Pieces” although she was already present Fixed winding up outside of cave during “The Emissary” if loading initial auto-save and immediately creating manual save and then loading that save Fixed NPC HUD marker being transparent after game was paused during jump-in Fixed HUD marker “spotted” animation being stuck when game was paused during animation Fixed wrong waypoint image and wrong player position in system view Fixed shield and armor break effect appearing when collecting energy orbs while no armor or shield is equipped Fixed that destroying the plating given by Dax would stop the mission from progressing Fixed that arriving within interaction range of Spatial Bypasses always lead to the “Can’t interact during conversation” message being shown Fixed several slide doors accidentally being open Fixed Outlaw Demolisher shooting mines from very far away Fixed being able to fast-travel to the same location you are currently at Fixed that the prototype and starforged prefixes lost their effect after increasing an item’s rarity Fixed that the mission log for “Gathering Dust” side mission was missing Fixed “Repairs 3” perk not working as intended (was supposed to only repair the ship’s hull up to 30% if lower when docked) Fixed gravitational behavior of Shadow Creatures on planets when they’re detached Fixed that “Gathering Dust” side mission was available at the start of “Old Friends,” not after Fixed mouse axis inversions not working when using centered crosshair and operating system mouse position Fixed inverted mouse controls not working when having relative mouse controls enabled Fixed Vindicator drones sometimes not disappearing while docked Fixed being able to track an already completed mission when double-clicking on a mission button Fixed a problem in which it was possible that the “Spares & Scrap” mission did not start Fixed ARC9000 explosion not damaging larger ships at certain impact angles Fixed that mines being displayed because of a sensor bonus attribute were staying in sensor memory and were still shown at a large distance Fixed “Downtime Warrior” perk not stacking correctly Fixed critical hit damage using a wrong value Fixed that item rewards for jobs couldn’t be claimed Fixed error in Temporal Nano Recompensator “Resurgence” mode description showing wrong repair increase percentage Fixed Drone Carrier link drones not repairing carrier armor correctly Fixed bug in repair costs calculation Fixed implicit downsizing of (cargo) inventories in some cases. (e.g. storage) Fixed some save and restore problems with certain objects like freight containers Fixed a few issues with Loot screen that gets shown when not all items could be picked up Fixed that “pull all” on pickups was sometimes not possible Fixed that “Redeemers” name was missing in the “kills” stats Fixed player projectiles colliding with player missiles Fixed player Flak projectiles being triggered by player missiles/mines Fixed NPC missiles spawning with a too large offset UI: Fixed loss of focus after clicking quick repair and quick restock buttons UI: Multiple improvements and fixes for screens with non-16:9 aspect ratio UI: Fixed potential bug that repair action was available in item selection even though it isn’t available on the station UI: Fixed that shop inventory might not be sorted correctly after mission items were added to an already visited shop inventory UI: Fixed various smaller color & alignment issues in ingame menu UI: Fixed rebuy indicator disappearing after selling items to shop UI: Fixed multiple bugs regarding devices in shop inventory UI: Fixed that side-by-side info would not scroll on gamepad in case current item wasn’t scrollable as well UI: Fixed that the damaged equipment indicator wasn’t refreshed after repairing UI: Fixed mainframe expansion points animation problems UI: Fixed homebase storage space counter not always being correct The following changes are only relevant if you have been playing a preview of this update on the experimental branch: Features (Experimental relevant only) (Exp) Added one additional light fighter body module Tweaks (Experimental relevant only) (Exp) Balancing: Slightly reduced drop chance of blueprints (Exp) Replaced superior kinetic damage Catalyst with rare energy damage Catalyst (Exp) Balancing: Reduced Void Swarm repair amount (Exp) Balancing: Tweaked some Catalyst effect values and rarities (Exp) Worked in localization feedback from the community at crowdin.com (Exp) UI: Catalyst slots and action buttons in catalyst selection are now clickable (Exp) UI: Disabled catalyst selection and show info banner in case there are no compatible catalysts available (Exp) UI: Refined catalyst modification description (Exp) UI: Added dedicated item category icon for catalysts (Exp) UI: Items cannot be modified anymore while they are damaged (Exp) UI: Fully implemented reworked device appearance including upgrade animations Bugixes (Experimental relevant only) (Exp) Fixed that “Okkar Prime” name was missing in the “kills” stats (Exp) Fixed that obsolete items were gone instead of replaced when loading an older savegame (Exp) Fixed Freelancer Cargo Carrier not exploding correctly (Exp) Common Catalysts are now always unlocked (Exp) Swift Catalyst can now also be applied to Disintegrator (Exp) Fixed one Stinger passive being wrongly assigned to the Scout (Exp) Fixed Optimized and Prototype Catalysts not working on modules (Exp) Fixed Void Swarm not resetting device cooldowns (Exp) Fixed that obsolete Catalysts and Affixes were not removed when loading a game (Exp) Fixed that Cruise Drive Duration perk did not unlock under certain conditions (Exp) Fixed bug where Cruise Booster’s cruise drive activation time would be overwritten by upgrading the perk (Exp) Fixed Okkar Corvette shooting through its own geometry (Exp) Fixed mining Catalyst bonus attributes not being removed when applying a new Catalyst (Exp) Fixed some dialogue lines repeating during mission “The Emissary” (Exp) UI: Fixed that the item info in the “Modify” screen could not be scrolled using a controller (Exp) UI: Fixed that the device description text wasn’t clipped properly after scrolling (Exp) UI: Fixed overlapping descriptions in catalyst selection screen (Exp) UI: Fixed a bug that occurred after a companion was unlocked but no perks were shown (Exp) UI: Fixed that the repair banner of an item tooltip could have elements from the device upgrade banner (Exp) UI: Fixed a bug in which the amount of an item for sale would get bigger after buying (Exp) UI: Fixed a bug in which the item rarity wasn’t instantly updated after a modification (Exp) UI: Fixed that the dialog board entries always showed “text-to-speech placeholder” Well, this concludes our first major content update of 2022 with two more to come, one in summer, one in fall, before we wrap up production and will only be working on final polish for the full release, currently scheduled for early 2023. Check out our 2022 roadmap for more details. So there’s still plenty of work ahead of us, but we’ll keep you in the loop with our weekly gamedev & community streams so that everyone can see for themselves where production is at, on Twitch and YouTube , every Friday from 8:00 pm to 10:00 pm CET / 2:00 pm to 4:00 pm ET / 11:00 am to 1:00 pm PT. 🚀💥🙌 Don’t stop being awesome, and see you in space! Michael and your dedicated ROCKFISH Games Team PS: As per usual, we timed another 20% sale with the release of The Stinger’s Debut, so here’s another chance to get in the cockpit and save a few bucks. Note that we’ll raise the price at full release, so you won’t find a better deal to grab a copy of EVERSPACE 2 anytime soon. Unless you’re on Game Pass for PC, that is.

  • This webpage has 2257 words which is between the recommended minimum of 250 words and the recommended maximum of 2500 words - GOOD WORK.

Header tags:

  • It appears that you are using header tags - this is a GOOD thing!

Spelling errors:

  • This webpage has 2 words which may be misspelt.

Possibly mis-spelt word: Okkar

Suggestion: Karaoke

Possibly mis-spelt word: fallbacks

Suggestion: fallback
Suggestion: callbacks
Suggestion: fullbacks
Suggestion: fall backs
Suggestion: fall-backs
Suggestion: fallback s
Suggestion: callback

Broken links:

  • This webpage has no broken links that we can detect - GOOD WORK.

Broken image links:

  • This webpage has no broken image links that we can detect - GOOD WORK.

CSS over tables for layout?:

  • It appears that this page uses DIVs for layout this is a GOOD thing!

Last modified date:

  • We were unable to detect what date this page was last modified

Images that are being re-sized:

  • This webpage has no images that are being re-sized by the browser - GOOD WORK.

Images that are being re-sized:

  • This webpage has 1 images that do not have their width and height specified.

Mobile friendly:

  • After testing this webpage it appears to be mobile friendly - this is a GOOD thing!

Links with no anchor text:

  • This webpage has no links that are missing anchor text - GOOD WORK.

W3C Validation:

Print friendly?:

  • It appears that the webpage does NOT use CSS stylesheets to provide print functionality - this is a BAD thing.

GZIP Compression enabled?:

  • It appears that the serrver does NOT have GZIP Compression enabled - this is a NOT a good thing!