Page Title: Everything We Learned About The Elder Scroll Online High Isle DLC - New Quality of Life Improvements, 12-Player Trial & More

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Page Description: MP1st goes hands-on with the Elder Scroll Online High Isle expansion, and we listed everything we learned via bulletpoint format for an easier read.

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Page Text: April 14, 2022 4:30 pm in Features If you’re looking foward to The Elder Scrolls Online’s next major expansion, we’re here to make the wait a wee bit easier. Bethesda invited MP1st to get our hands on the DLC in advance, and we’ve written everything we learned about it in an easy-to-digest bulletpoint format. There’s also a short impressions piece as well, just gamers are aware what we thought of it so far. Elder Scroll Online High Isle Info Overview and Preview: General Info High Isle is a never before seen location that takes place in the Systres Archipelago. The team felt excited having to create something from scratch as there are no lore books, nor anything written about it. Chapter consists of 2 major islands, the first one being High Isle. High Isle started off as the staging point for the All Flags Navy and their war with the Sload thousands of years ago. High Isle was built as an homage to the Best of High Rock, essentially a place where the ultra wealthy and nobility go for vacation. The team compares it to Las Vegas in terms of “glam” The team wanted to deliver a deep dive into the Bretons’ culture. The second island is called Amenos, which is essentially the opposite of High Isle. It is where the unwanted (criminals, dissents, and political prisoners) get sent to be forgotten. The team described it as an “Escape to New York” type of atmosphere where players will need to stay alive. Lush green jungle fills the island with the prison in a caldera. Despite this year’s chapter taking place on a small chain of islands, the studio has assured us that this chapter is every bit as large as the previous ones in terms of explorable space and amount of content. 30 plus hours of questing. Storyline The story for High Isle is a very different one compared to chapters before it. It is described as being very political and grounded to the real world. Heavy focus is on the Bretons and politics with the team saying that there is no cosmic threat like in past chapters. Overarching story – A group known as the Steadfast hold secret peace talks in hopes of bringing an end to the Three Banners War. Steadfasts are a humanitarian organization that aids those affected by the Three Banners War. Founded by Bacaro Volorus, a wealthy philanthropist who, with other like minded members, just wants to bring peace to Tamriel. The Ascendant Order is a secret group formed by separatists who oppose Steadfast. They want to keep things the way they are. The Ascendant Order has two main leaders, whose identities are not yet known. They simply go by the Ascendant Magus, and the Ascendant Lord. Players will be tasked with uncovering who they are, and what they are really up to. New 12-Player Trial The trial is called “Dreadsail Reef” and is pirate themed given that the trial takes place on an island. Story: Pirates have grown bold over the years and the noble houses of the archipelago have finally decided to do something about it. Size and scope comparable to Rockgrove. Three unique bosses, each with their own hard mode. Tons of new achievements and cosmetics, and a mount. Tales of Tribute A completely new activity (card game) to ESO. The team described it as their take on what a “tavern/pub game” would be like. Not just about questing and killing as it has places for players to hang out when they have time to kill. Wanted to make sure that everybody felt like this was in the game from day one. There is a storyline that is PvE and a ranking system that is PvP. The team went on to confirm that there are 8 unique patron decks to collect (4 from the tutorial and the other 4 from playing the game,) with each deck consisting 20 cards. There are upgradable cards that are unlocked from various tasks. Types of cards Starter Action – range from power, drawing cards, discarding, and other abilities. Agent – These cards have HP and remain on the board until they have been dealt with by the other player. Can help players give combos quicker, prevent opponents from generating prestige, and a number of different actions. Contract – One shot cards that can be action or agent. Can be put into play immediately when purchased, but once they have been removed/dealt with they are removed from the game completely. Every card in the tavern has a coin cost, which varies in pricing. To win a match, one person either needs to reach 40 prestige points or have all 4 patrons favoring a player at the same time. To incentivize players to play, Tales of Tribute will have rewards. Some of those are listed below. Gold

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