Page Title: Insurgency Sandstorm — JON MICHAEL HICKENBOTTOM

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Page Description: Insurgency: Sandstorm  is a sequel to Insurgency  that is bringing renowned hardcore shooter gameplay to PlayStation 4, Xbox One, and Steam in 2018 using Epic's Unreal Engine 4. Sandstorm features the close-quarters infantry combat for multiplayer and cooperative gameplay established in Insurgency .

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Page Text: CONTACT Insurgency Sandstorm Insurgency: Sandstorm is a sequel to Insurgency that is bringing renowned hardcore shooter gameplay to PlayStation 4, Xbox One, and Steam in 2018 using Epic's Unreal Engine 4. Sandstorm features the close-quarters infantry combat for multiplayer and cooperative gameplay established in Insurgency. For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release. For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release. For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release. For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release. For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release. For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release. For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release. For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release. For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.

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