Page Title: Videos - Todd Moore

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Page Text: An O’Reilly Breakdown – Learn More… Cocos2D is one of the best known and most utilized gaming libraries for the iPhone, iPad, and Mac. It is completely open source and free to use. If you are building a 2D iPhone game and need the power of OpenGL, then this is the library to learn. In this lesson, we will take the starting template provided by Cocos2D and create a game called Nuclear Fallout where you drive a tank to avoid lots of radioactive material falling from the sky. You will learn how to animate sprites, play sound effects and background music, create particle systems for cool explosion effects, and utilize touch and accelerometer controls. We’ll also discuss how to optimize our game to increase frame rates. Quick iPhone Game Development An O’Reilly Breakdown – Learn More… Creating games for the iPhone might seem daunting, but in reality it can be quick and easy with Interface Builder. We’ll build the game of Pong using animation, collision detection, and multitouch–all in just about 20 lines of code! A quick trip through Photoshop provides the few image resources we need for our ball and paddles, and we’ll quickly whip up some realistic sounds using Audacity. The logic for detecting collisions is surprisingly simple, and once we handle the iPhone’s multitouch capabilities you”ll have built a fully functional game. Realistic iPhone Game Development An O’Reilly Breakdown – Learn More… You might have the best idea for a game but without the proper graphics, sounds, and physics it might not be exciting to play. We’ll take a previously developed game and adapt it to a game of Air Hockey. We’ll demonstrate how we can easily create great looking game pieces using Adobe Fireworks. This is a quick developer’s guide to making your own graphics so you don’t have to pay someone else or buy stock photography. We then create our own Hollywood sound stage and record some realistic sounds we can use in the game. Editing of sounds is easy with Audacity and we will export our new effects in a format best suited for mobile gaming. We’ll also spend time on the physics of the game so that it not only looks and sounds like Air Hockey but also feels like it.

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