Page Title: Home | Cogmind - A Sci-Fi Roguelike by Grid Sage Games

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Page Description: Cogmind, A Sci-Fi Roguelike by Grid Sage Games

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Page Keywords: cogmind,sci-fi,roguelike,game,grid sage games,indie

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Page Text: CONTACT YOU ARE THE COGMIND! Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots. GSG NEWSLETTER Subscribe to the mailing list for status updates! SCREENSHOTS Check out screenshots from Cogmind. Click any image to see it at full size. More screenshots on the Media page . Download all 24 images here (3.7 MB). VIDEO Fullscreen our epic launch trailer and switch to HD for full effect! You can also download the HD trailer in 720p (48 MB) or 1440p (155 MB). Check out the YouTube channel for a range of gameplay videos. FEATURES Build and modify a unique robot from parts found, or enemies defeated Dynamic character development without XP/grinding Dozens of robot classes, each with unique behavior within the ecosystem Procedurally generated world combined with hand-crafted content Nine different animated endings to uncover ASCII evolved: Most advanced terminal interface ever Thousands of particle effects and SFX Fully destructible environment See the Innovations page for how Cogmind is pushing the genre forward. Read the FAQ for more info, or check out the release history for details. OPEN DEVELOPMENT Cogmind has been in active full-time development for over six years, and details of the entire process have been shared through the devblog, which you can check out here . Direct links to select articles:

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