Page Title: Races – Astrium Online

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Page Text: Giants are considered adults at 18 human years of age. Greenskins Greenskins are adults at 18 human years of age. Humanoids Duergar, Dragonborn, Human, Dwarves, Halfling, Gnome, Mer-Folk ((No Hobbits.)) Humans are adults at 18 human years of age. Dwarves are adults at 40 years of age. Dwarves Listed under ‘Humanoids’. Dwarves are a unique race. Inherently non-magical, they embraced the concept of hard work and science. Without them, there would be no such machinations such as mechanical bodies, or even elevators. These machines were made roughly and mostly ran on steam. Many speculate that the dwarves embraced their creations to keep up with the more magical races such as elves. As a result, they paved the way for other non-magical races such as humans to make use of steam-powered machines and weapons. Other races already magical have researched how to use magic in conjunction with these machines, though it is not as widespread yet. That being said, the kingdom of Cailean has started to use this technology in their day to day lives. Planetouched Aasimar, Tiefling, Genasi Shifters / Weres Please select the race that your shifter or were originates. Only humanoids, orcs, and elves may become garou, lycans, or werewolves. Dragons and Were-creatures shift in different manners generally. When a dragon goes from drake-kin to full and back, they regain their clothing and possessions due to their type of shifting. Were-creatures rip their clothes and lose any belongings. They generally do not shift into a feral shape or into their beast form without good reason or where they may safely leave their things (many tend to wear rags, simple furs, and so on for this reason). Some creatures such as puca shift in the same manner as dragons. In our lore, weres do not need a full moon to shift. They may feel more animalistic on the night of the full moon, however, but they may shift whenever. You may be attacked while you shift but cannot defend or attack. Being attacked does not interrupt or stop your shifting but a successful hit will result in lost HP. The act of shifting is either painful or takes a lot of focus, therefore, you cannot comprehend doing anything else but getting from one shape to the next while shapeshifting. If you took damage before you shifted or during your shift, you do not recover HP. If your first form lost 2 HP then your second form has lost 2 HP. Shifting rules do not apply to glamour or illusions since these are fake and the creature operating the illusion stays the same. Shifting does not increase or decrease your HP. Weres may be shifters of any one specific RL animal. Wolves, lions, bears, horses, bulls, you name it. However, weres CANNOT be a beastkin animal (such as a minotaur, centaur, or naga) though a were-bull may look like a minotaur in a half-shifted phase. Minotaurs, centaurs, nagas, and harpies are species of their own. Your mass remains the same regardless of shape. If you are a were-bear, you’re going to be heavy and probably bulky in humanoid form. If you are a three-pound rabbit puca, your mouse form will be large and heavy, but your humanoid form light. Shroud These are NPCs only and not playable characters. Shroud are creatures of fate. Spirits. You may only NPC these creatures with admin permission. Shrouds are known entities that call to people, enchanting them to follow whatever path they have laid out for them, good or ill. It is said you cannot run from your fate. There are two types. An inky black kind with violet or ruby eyes. These creatures are more likely to pick someone to follow and protect and are known to be mischievous. The second type is a wispy, ghostly white with gold or violet eyes. Far nobler than their counterpart they rarely follow people and tend to keep to themselves. To be chosen by a Shroud is a huge honour. All Shroud may trill, growl or purr, but make no other noise. You cannot even hear them walk! The spirits shapeshift but you’ll never see them in any form resembling an elf, orc, dwarf, etc. Undead Lich, Zombies, Vampires, Dhampir, Baelnorn, etc Baelnorn and other ‘good-aligned’ races are not an exception to the weaknesses. Born vampires and blended races, such as half-elf-half-vampire, simply do not exist. You’re undead, or not. However, your character may be an elf or orc for example who was turned into a vampire. As an undead you cannot reproduce, cannot bleed, and you have no bodily functions. Dhampyr exists through a curse, not through reproduction. All undead are weak to holy and light magic and healing magic. Vampires follow basic D&D 5E rules except that they are not able to reproduce. Creatures that regenerate after being offed must have some side effects from returning. If they are permanently killed such as through a phylactery being destroyed, they must follow the death rules. Banishment counts as a death.

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